A and B-strategy are terms from the computer chess and the programming of chess and Go-programs.
A-strategy designates a procedure, which calculates all possible combinations of courses and countermoves for the determination of the best course after Claude Shannon. The usual name for the A-strategy is today the Brute Force method.
Contrary to the A-strategy a chess program plays in accordance with the B-strategy, if it scans only plausible - and not all - Zugfolgen with the analysis of a position. The B-strategy is understood every now and then as attempt to copy the human thought process with the analysis about variants. The first attempt to write such a chess program was undertaken 1955 to 1958 by all Newell, Shaw and Herbert Simon. It failed practically, and one began to understand that the realization of such a program is far more difficult, than one had first assumed.
Modern chess programs use predominantly modified forms of the A-strategy (Brute Force method)
Differently than in computer chess Go step the Brute Force methods to their borders with the board play. Here a research is toward intelligent solutions (B-strategy) differently than still in chess in full course.
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