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Hyper Neo geo 64 is a video game system of SNK. It is the successor of the popular Neo of geo system, was however appropriate for 3D-Grafik.

General information

SNK brought the hyper to Neo geo 64 1997 as plate for play halls. This step became necessarily, since the competition could already inspire the customers at the time with 3D-Spielen, the Neo geo, admits for its flogging plays, however not.

Hardware

  • CCU: 64-Bit RISC processor
  • 4 MT RAM, 64 MT program memories
  • Farbpalette: 16,7 million colors
  • 96 MT Vertexspeicher, 16 MT texture memory
  • 128 MT memory for Sprites, 64 MT for Sprite scrolling
  • Sound: 32 channels, 44,1 kHz Samplingfrequenz, 32 MT Wavetable RAM

Despite the relatively good hardware specifications the HNG64 could not keep up with the competition at that time of Namco and Sega.

Plays

During the two years, which were the HNG64 on the market, only 7 plays were published:

  • Round Trip check valve (JP) /Road's Edge (US) (10 September 1997)
  • Samurai Tamashii ~Samurai Spirits~ (JP)/Samurai Shodown 64 (US) (19 December 1997): Member of the Samurai Shodown series
  • Offbeat Racer! (JP) /Xtreme Rally (US) (13. May 1998)
  • Beast Busters Second Nightmare (JP+US) (11 September 1998)
  • Samurai Spirits 2 Asura Zanmaden (JP)/Samurai Shodown: Warrior's rises up (US) (16 October 1998)
  • Garou Densetsu: Wildly ambition (JP)/fatal Fury: Wildly ambition (US) (28 January 1999): Member that fatal Fury series
  • Buriki One: World Grapple Tournament '99 in Tokyo (JP+US) (25. May 1999)

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