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A module, also cartridge, is a storage medium, which is used with play consoles. Since the Channel first nearly constantly uses F and the Atari 2600, it was replaced to a large extent however in the meantime by the CD-ROM and/or DVD.
Disadvantages opposite the CD-ROM:
- higher production costs
- due to the comparatively small storage capacity hardly video and audio sequences can be integrated into the plays
Advantages over the CD-ROM:
- smaller (hardly perceptible) load times
- from manufacturer view: illegal copying is impossible with simple methods feasible of the average player, whereby the problem of the private black copies is gone around (the problem of commercial black copies remains however).
- small, durably, insensitively in relation to vibrations - principal reason to use it with portable play consoles
- auxiliary hardware can contain, which make going for the console possible beyond the originally planned possibilities
Play consoles, which use the module technology (sorts after years):
- Amstrad GX4000
- Atari 2600 (also 1977 admit as Atari VCS,)
- Channel F (1976)
- Commodore C64 (1982)
- Atari 5200 (1982)
- Colecovision (1982)
- Sega master system (SMS, 1984)
- Atari 7800 (1984)
- Nintendo Entertainment system (NES, 1985)
- Sega mega drive (1988)
- Nintendo Game Boy (1989)
- Atari Lynx (1989)
- PC engine GT (1990)
- Super Nintendo Entertainment system (SNES, 1990)
- Sega Game Gear (1990)
- Neo geo (1991)
- Atari Jaguar (1993)
- Nintendo 64 (1996)
- Nintendo Game Boy Advance (2001)
- Nokia N-fee (2003)
- Nintendo DS (2004)
| Amstrad GX4000 with the play Switchblade | Nintendo Entertainment system module | Sega mega drive with put in module | Gameboy cartridge Mystic Quest |
| PC engine GT and HuCard play | SNES with put in module | Nintendo 64-Modul |
Articles in category "Module (computer games)"
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