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Play consoles are computers or computer-similar devices, which were originally developed for video games. Apart from playing play consoles offer increasingly further functions (e.g. Rendition of audio CDs and DVD video).
One differentiates between stationary freestanding devices, which are usually attached to a television, and portable play consoles with inserted monitor (see Handheld console).
In their respective development period the technical conditions of the play consoles correspond approximately in each case to that of the current computer models or lie under it for price reasons easily.
The advantage of the consoles for the play developers is in it that they have to do it with a uniform in each case hardware platform, for whom it the software optimize can, while PCs consist of most different components. For the user the advantage consists of the fact that no system maintenance and operating system installation are necessary.
The disadvantage of the consoles consists of the fact that the platform on a uniform level of development froze and the efficiency in the life cycle of the play console stays increasingly behind the current personal computers. An increase in output by exchange of individual components, how it is often possible with PCs, is usually not and/or only conditionally possible with play consoles.
One can divide these up to the year 2006 roughly in seven generations, whereby the counting method varies however. In particular "lateborn "often ignore the beginnings before the 1983er-Crash and count those here "third generation "of devices mentioned as "the first generation ". See also history of the video games.
The first play console of the world was the 1969 Magnavox Odyssey developed by Ralph bear. Since the devices of the first generation for the connection were designed to commercial televisions, they were usually called in Germany Telespiele. To the first plays Pong belonged. The Telespiele offered only given play variants, modules were mostly intended. With these devices it did not concern yet computers in the actual sense; there were no programs, but the individual plays were produced directly through hard-wired electronic circuits.
Simple few colors, no diagram acceleration, very limited memory. Modules as storage media.
In the year 1983 the video game market, the gap in play console history crashte by home computers was filled; see history of the video games.
Improved more colors, diagram acceleration, somewhat larger memory
Usually 16-bit-Prozessoren, extensive possibilities for larger memory modules and extensions.
Simple with most transition from the module to CD as storage medium.
Partly extended (film DVDs playable), improves 3D-Grafik, on-line entrance.
Microsoft and Sony continue to develop their consoles consistently with a substantial increase with arithmetic performance and diagram abilities, development of on-line functionality and extension of the integrated Multimediafunktionen. Nintendo tries with an unorthodox a hand CONTROLLER, which makes a control possible alone over movements to address additional groups of buyers.
Film Disc version
Video expenditure
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