The super FX-chip was developed by Argonaut software for the super Nintendo Entertainment system, in order to increase as auxiliary chip in some play modules the efficiency of the play console.
The chip was specialized to support the super NES with the computation and representation of schattierten and texturierten 3D Polygonen.
The super FX-chip is a RISC similar Mathe processor with 10.5 MHz, which supports the super NES CCU (with only 3,58 MHz) with the 3D computations.
The super FX-chip found its use in the plays StarWing (in the USA as StarFox well-known) and Vortex.
Nintendo developed Stunt Race FX for the super FX-chip.
The modules with the super FX-chip had additional contacts, which the use of the modules in some NTSC prevented to PAL converters or copying stations beside the normal contact pins.
The successor of the super FX-chip consisted chips counting of 2 parallel, to 10.5 MHz each.
Plays, in which that was used super FX2 is:
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S» Sega 32X» Sega master system » Sega mega drive » Sega Saturn » SG-1000 » Starpath Supercharger » Super FX-chip » Super Game Boy » Super Nintendo Entertainment system » SuperGrafx |
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